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SBC7 v1.3.7
Stablereleased this
2026-04-12 19:39:44 +00:00 | 13 commits to main since this releaseIf v1.2.0 was the release where SBC7 went from simulator to silicon, and
v1.3.x is the release series where it became genuinely useful to live with,
then v1.3.7 is the one where you can actually sit down at the thing, write
a BASIC program, save it to disk, come back later, and load it again. That
may sound modest. For a 7-bit computer, it is a complete arc. The gap
between v1.3.1 and v1.3.7 spans six tagged versions that never made a
public release, which means this notes entry covers rather a lot of ground.
Here is all of it.(Why no v1.3.2 through v1.3.6? Because each one found something broken in
the thing that had just shipped. Consider them the iterative part of
"iterative development," now over.)Real-Time Clock
The SBC7 has a clock now. The RTC peripheral (ports 48-55) tracks year,
month, day, hour, minute, and second, seeded at reset from the host system's
UTC clock in the emulator and from the MiSTer ARM HPS on hardware. There is
no battery -- the clock does not survive power loss -- but it is accurate
while it runs, it handles leap years correctly through 2127, and the boot
banner now prints the date and time alongside the RAM and ROM sizes.The latch mechanism deserves a mention: writing CONTROL with LATCH=1
snapshots all six time fields atomically, so a burst of IN instructions
cannot catch a carry propagating from 23:59:59 to 00:00:00 in mid-read.
This is the kind of detail that only becomes obvious after you have
debugged the alternative.Gamepad Controller Port
Two NES-style controller ports (ports 56-58) with a change-of-state
interrupt at RST 5. D-pad, A, B, Select, and Start per controller; the ROM
installs a bare RETI at the RST 5 vector, so programs can simply HALT and
wake on any button event. On MiSTer, joystick_0 and joystick_1 from the HPS
map to the two pads. In the emulator, player 1 is on the keyboard (arrows
for D-pad, Z/X for A/B, A/S for Select/Start).Display Hardware: Color, Font, and Vertical Blanking
This release effectively rebuilds the VGA output from the front panel
inward.Indexed color per character cell. Every cell on the 64x24 display now
has its own foreground and background color, selected from a 16-entry
palette. The attribute byte format is compact: 3 bits of background (indices
0-7) and 4 bits of foreground (indices 0-15), which gives brighter options
for text while keeping dark backgrounds the sensible default. The palette
itself lives in the color bank and is updated from the CPU's write side
during vertical blanking.Per-channel gamma-corrected color expansion. The 7-bit native color
encoding (2R 3G 2B) is expanded to 24-bit for display with different gamma
curves per channel: R=1.6, G=1.5, B=1.4. The human eye does not perceive
linear intensity as linear brightness, and the three channels do not agree
on exactly how wrong the linear approximation is. The result is a more
natural-looking palette, particularly in the mid-range colors that text
actually lives in.Font data moved to ROM bank 7. The 128-glyph character set is now stored
in a dedicated ROM bank rather than in the VGA hardware itself. The
CHAR_BANK register (port 39) selects which bank feeds the character renderer,
and the default points at ROM bank 7. This means custom fonts are possible
by writing glyph data (128 glyphs x 14 rows) into any RAM bank and pointing
port 39 at it.Vertical blanking interrupt at RST 4. The VGA controller fires RST 4
at the start of each vblank, about 60 times per second. The ROM installs a
bare RETI by default; programs that need synchronized palette updates or
animation timing can install their own handler at &00:20. A boot-time RETI
fix that had been shipped with a wrong opcode is also corrected here.Console control characters. The console driver gained cursor movement
codes ($01-$06 for left/right/up/down), HOME ($0B), form-feed / clear-screen
($0C), foreground color select ($10-$1F for palette indices 0-15), and color
swap/reset ($0E-$0F). Keyboard handling grew corresponding support for arrow
keys, the Home key, Ctrl+digit color codes, and a properly timed ESC
timeout. Scanline registers (ports 33-34) expose the current beam position
and the vblank flag as readable values, useful for timing-sensitive code.ROM capability flags. The signature block at &7F:7F now carries a
feature-flags byte: bit 0 = banking, bit 1 = disk, bit 2 = RTC, bit 3 =
gamepad, bit 4 = color VGA. Programs that need to run on multiple ROM
versions can read this byte to confirm what they are dealing with before
trying to use features that may not be present.Filesystem: Full Read/Write
S7FS now has a complete read/write story. The previous release had mount,
open, read, close, directory listing, and free-space query. This release
adds OPENW (open existing file for read/write), CREATE (create or truncate),
WRITE, REMOVE, MKDIR, RMDIR, and SEEK -- syscalls 16 through 22. Timestamps
are live: the ROM's_rtc_stamphelper reads the RTC and writes the
creation timestamp when a file or directory is created, and the modification
timestamp when a write-mode file is closed.The write driver is spread across ROM banks 4 and 5 to keep each bank within
the 2 KB limit. Write operations go through the same FAT cluster-chain
machinery as reads, with bank 8 used as scratch space during sector transfers.
SEEK takes a 28-bit byte offset in the DSK_LBA registers, shared with the
OPENW return value so appending is a single extra syscall.A race condition in the interrupt vector setup and a multi-cluster read bug
in the filesystem driver are both fixed here.TinyBASIC: DIR, SAVE, and LOAD
TinyBASIC now has a complete file I/O story at the BASIC level.
DIR lists files with sizes and modification timestamps in long format,
optionally targeting a subdirectory or a second drive. Directories are shown
in brackets. Timestamps have quarter-hour resolution, which is the finest
the RTC format stores.SAVE writes the current program to a named file on disk, in the same
format that LIST produces. If the file already exists it is overwritten.LOAD reads a program back from disk, clearing whatever was in memory
first. Files that span multiple disk clusters are handled transparently;
the LOAD command walks the FAT chain as many times as needed. A related
fix to the TIB (terminal input buffer) memory layout resolved an overlap
with the B segment that had been quietly waiting to cause trouble in
multi-cluster loads.Demos and Examples
The factory disk now ships with an oscilloscope-style sine wave demo and
palette display and logo display programs. The sine wave demo is a reasonable
stress test for VBI-synchronized output and makes a good screensaver if you
are the sort of person who runs a 7-bit computer unattended. The palette
display shows all 16 palette entries with their expanded RGB values, which is
useful when tuning color output on new hardware.Build System
The justfile has been merged into the Makefile. The build system is now a
singlemakeinvocation for all targets, including the examples, the
language interpreters, and the cross-compilation workflow. Existing
make-based habits are unaffected;justis no longer required.MiSTer Fixes
H7X loading and disk I/O on MiSTer both received fixes during this cycle.
The color pipeline was also corrected to match the emulator's output, so
what you see inemu7is what you see on the DE10-Nano.Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
2 downloads
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SBC7_20260412.zip
3 downloads ·
2026-04-12 19:39:51 +00:00 · 1.1 MiB
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Source code (ZIP)
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SBC7 v1.3.1
StableAll checks were successfulreleased this
2026-04-05 05:53:54 +00:00 | 76 commits to main since this releaseIf v1.2.0 was the release where SBC7 escaped the simulator and landed on real silicon, v1.3.1 is the one where it learned to think bigger than 16 kilobytes. The headline: bank-switched memory turns the SBC7 into a machine that can address up to 128KB of RAM and 16KB of ROM without changing the instruction set. Everything that worked before still works -- the default configuration reproduces the flat 16KB layout -- but now there is room to stretch.
Along the way the assembler learned real arithmetic, the ROM grew a syscall mechanism, and quite a few things that were slightly broken got fixed. Some of them were more than slightly broken.
Memory Banking
The SBC7 address space is now divided into 8 slots of 2KB each. Each slot has a bank register (I/O ports 0-7) that selects which physical bank of RAM or ROM appears in that region. With up to 64 banks per slot, the theoretical ceiling is 128KB of RAM plus 16KB of ROM -- roughly eight times "more than anyone could possibly need" by 1980s standards.
The bank registers default to an identity mapping (slot N = bank N), so existing software that never touches the bank registers sees exactly the same 16KB flat memory it always did. No migration required; your old H7X files just work.
RAM bank count is now configurable across every platform: the MiSTer OSD menu, the Android emulator dialog, the web emulator URL parameter, and the RTL
ram_bank_maskparameter. Pick your own adventure between "period-accurate austerity" and "I have BlockRAM to burn."Multi-Bank ROM
The boot ROM has been reorganized into three 2KB banks:
- Bank 0 (slot 7 at reset): boot code, ISRs, console driver, UART/timer drivers, jump table, and the new FARCALL/EXTCALL dispatchers.
- Bank 1: the interactive monitor (line editor, hex commands, H7X loader), mapped into slot 1 on demand.
- Bank 2: extended syscall handlers, mapped into slot 2 by the EXTCALL dispatcher.
Moving the monitor out of bank 0 freed approximately 660 bytes -- which in a 2KB ROM is practically a luxury apartment. Console output functions are bank-aware: they write to the VGA screen bank regardless of how the user has remapped slot 6, which means double-buffering is now possible without corrupting your terminal output.
A bank-safe interrupt trampoline ensures that user code can remap slot 7 (the ROM slot) for its own purposes without breaking interrupt dispatch. The CPU still vectors into slot 7, but the trampoline restores the ROM bank, services the interrupt, and puts the user's bank back.
FARCALL and EXTCALL
Two new calling mechanisms for banked code:
FARCALL is a reentrant bank-switching indirect call. Point a register pair at a far-address structure (target bank + address), invoke the
CALLFARmacro, and the ROM handles the bank switch, the call, and the restore. It is fully reentrant, so interrupts and nested far-calls work correctly.EXTCALL (via
RST 7) is a table-driven syscall dispatcher. The byte following the RST 7 instruction is the syscall number; the ROM maps bank 2 into slot 2, looks up the handler, calls it, and unmaps. Four initial syscalls ship in this release:Syscall Function PRT7DECPrint 7-bit value in decimal PRT7HEXPrint 7-bit value in hex PRT14DECPrint 14-bit value in decimal PRT14HEXPrint 14-bit value in hex The mechanism is extensible -- adding new syscalls is a matter of adding entries to the dispatch table in bank 2.
Assembler Expression System
The assembler's expression parser has been substantially overhauled. Where previously you had to pre-compute constants and scatter magic numbers through your source, you can now write full arithmetic expressions anywhere a value is expected: addition, subtraction, multiplication, division, modulo, shifts, bitwise operations, unary minus and complement, parentheses for grouping, and
$for the current program counter. Labels and numeric literals are fully interchangeable in expressions.New multi-bank directives (
.bank,.slots,.entrypoint) let a single source file produce multi-bank H7X2 output. The assembler also now treats.incfiles as implicitly pragma-once (no more include guards), and checks for reserved name conflicts at definition time instead of letting you discover them at link time or, worse, at runtime.H7X2 Object Format
The H7X format gains a bank-aware successor. H7X2 files carry per-record bank tags so loaders know which physical bank each chunk belongs in. All loaders -- emu7, MiSTer, disasm7, and the ROM monitor -- have been updated to handle both H7X and H7X2 transparently.
ROM Signature Block
The top 8 bytes of ROM (
&7F:78--&7F:7F) now contain a machine-readable signature: the ASCII string"SBC7", a three-part version number (major.minor.patch), and a feature-flags byte. Bit 0 of the flags byte indicates banking support. Software can probe this to determine ROM capabilities at runtime instead of guessing.Breaking Changes
The ROM jump table has moved. All jump table entry addresses have changed in this release. If you have code that calls ROM routines by hardcoded address rather than by symbol, it will break. Reassemble against the new ROM symbols and you are fine. The assembler expression system makes this painless -- use the symbolic names, and the assembler will sort out the addresses for you.
This is the cost of reorganizing the ROM for banking. We considered maintaining backward compatibility and decided it was not worth the contortion; better to break cleanly once than to accumulate thunks forever.
Tooling
- VS Code extension: The vsix package was missing its
node_modulesdirectory, which is the extension-packaging equivalent of shipping a car without an engine. Fixed. Also: a restart command,extensionKind: workspacefor remote development, and TextMate grammar updates for doc comments and bank directives. - lsp7: Macro invocations now support hover and go-to-definition. The
.bank,.slots, and.entrypointdirectives have proper documentation. False errors on macro parameter references are gone (fixes #1). - dap7: Step-over now handles all opcodes correctly, and the debugger variables pane includes a bank register scope so you can see which banks are mapped where.
- SBC7 font: The Panose classification now correctly identifies the font as monospaced, so VS Code will actually offer it in the font picker instead of hiding it behind a bushel.
Emulator Performance
Three changes that add up to noticeably smoother emulation on Linux:
- Batched UART stdout flush -- previously every byte was a separate syscall inside a mutex lock. Now they are batched per frame.
- Spin-yield throttling replaces
thread::sleep(500us), which on Linux had 1--4ms actual granularity. The emulator now hits its target frame rate instead of overshooting by 2--8x. - GUI snapshot takes a single mutex lock per frame instead of 3--4, and no lock is held during rendering.
MiSTer FPGA Fixes
- Quartus 17 Lite compatibility: An unpacked array port in
bank_regshas been flattened to a packed bus. Quartus Lite does not support unpacked arrays on module ports, and it expresses its displeasure by refusing to synthesize. - OSD menu:
CONF_STRupdated to bracket notation;J/jnentries moved to end of string per MiSTer framework requirements. - Programmer's switch reliability: The interrupt pulse was 1 clock wide, and the CPU's clock-enable divider missed it roughly 44% of the time. Stretched to 8 clocks. The USER button is now wired to the programmer's switch as well, and the default gamepad binding has moved from A to left shoulder -- because "accidentally triggering the debugger mid-game" is only fun in stories you tell later.
Signing and Verification
Release artifacts (RPM, deb, tarballs) are now GPG-signed. Each release includes detached
.ascsignatures and a signedSHA256SUMSfile. Verification instructions and the public key are in the repository. Closes #7.Documentation
- H7X object file format specification.
- MMIO range
&60:00--&63:7Fformally documented as reserved (fixes #14). - Doc comments (
;;) added to every ROM label, so lsp7 can show you what a routine does when you hover over it. - Nine documentation inconsistencies across RTL and docs fixed.
- All assembly sources formatted with fmt7.
Bug Fixes
- Boot sequence: UART0 initialization moved earlier in the boot path so serial output works before the banner prints. A trailing space in the banner text, stale-flags bugs in the decimal print routines, and a register corruption in the 14-bit subtract helper (which caused
PRT14DECto loop forever) are all fixed. - ROM alignment and init banner text corrections.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
2 downloads
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SBC7-1.3.1-debug.apk
1 download ·
2026-04-05 06:44:35 +00:00 · 6.7 MiB -
SBC7-1.3.1-debug.apk.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
SBC7-1.3.1-release.apk
1 download ·
2026-04-05 06:44:39 +00:00 · 5.6 MiB -
SBC7-1.3.1-release.apk.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
SBC7-web-1.3.1.zip
1 download ·
2026-04-05 06:44:39 +00:00 · 38 KiB -
SBC7-web-1.3.1.zip.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
SBC7_20260405.zip
4 downloads ·
2026-04-05 05:53:41 +00:00 · 802 KiB -
SHA256SUMS
2 downloads ·
2026-04-05 06:44:40 +00:00 · 892 B -
SHA256SUMS.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
sbc7-1.3.1-1.aarch64.rpm
1 download ·
2026-04-05 06:44:32 +00:00 · 10 MiB -
sbc7-1.3.1-1.aarch64.rpm.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
sbc7-1.3.1-1.x86_64.rpm
1 download ·
2026-04-05 06:44:34 +00:00 · 10 MiB -
sbc7-1.3.1-1.x86_64.rpm.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
sbc7-1.3.1-aarch64.tar.gz
1 download ·
2026-04-05 06:44:22 +00:00 · 14 MiB -
sbc7-1.3.1-aarch64.tar.gz.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
sbc7-1.3.1-x86_64.tar.gz
1 download ·
2026-04-05 06:44:23 +00:00 · 15 MiB -
sbc7-1.3.1-x86_64.tar.gz.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
sbc7-1.3.1.rb
2 downloads ·
2026-04-05 06:44:34 +00:00 · 657 B -
sbc7_1.3.1-1_amd64.deb
1 download ·
2026-04-05 06:44:24 +00:00 · 11 MiB -
sbc7_1.3.1-1_amd64.deb.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
sbc7_1.3.1-1_arm64.deb
1 download ·
2026-04-05 06:44:28 +00:00 · 11 MiB -
sbc7_1.3.1-1_arm64.deb.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B -
vscode-sbc7-1.3.1.vsix
2 downloads ·
2026-04-05 06:44:35 +00:00 · 493 KiB -
vscode-sbc7-1.3.1.vsix.asc
2 downloads ·
2026-04-05 06:44:40 +00:00 · 228 B
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SBC7 v1.2.0
StableAll checks were successfulRelease / build-rpm (push) Successful in 13m21sRelease / build-deb (push) Successful in 14m8sRelease / build-android (push) Successful in 17m4sRelease / build-wasm (push) Successful in 3m48sRelease / release (push) Successful (Homebrew tap step soft-failed, release published)released this
2026-03-29 05:55:32 +00:00 | 119 commits to main since this releaseIf v1.0.0 was the release where SBC7 became a computer, v1.2.0 is the
one where it escaped from the simulator and started living on actual
silicon. The headline: SBC7 now runs on the MiSTer FPGA platform, on
real hardware, with real VGA output and a real keyboard. Along the way
it picked up two new programming languages, a debugger, a web
emulator, and several CPU bug fixes that turned out to matter quite a
lot once the gates were no longer imaginary.(Why no v1.1.0? Because the bugs we found on hardware were
load-bearing enough that we wanted them fixed before anyone else hit
them. Consider the intervening commits a dress rehearsal.)MiSTer FPGA Core
SBC7 runs on the DE10-Nano. Plug it in, pick it from the menu, and
you are looking at the monitor prompt on a real screen driven by real
flip-flops.- VGA output through the MiSTer HDMI scaler. The native 7-bit
color (2R+3G+2B) is expanded to 24-bit, so your television does not
need to know it is only getting 128 colors. - PS/2 keyboard input via a serial bridge. Typed characters,
Backspace, Delete, Enter, and Ctrl+letter all work as expected.
Extended scancodes are filtered to a whitelist so your GUI key does
not type a phantomq. - UART1 routed to the MiSTer serial port, so you can connect an
external terminal for a second channel. - H7X file loading from the OSD. Open the File menu, pick a
.H7Xfile, and typeGat the monitor prompt to run it. This is
how you load TinyBASIC, TinyLISP, and anything else that does not
fit in ROM. - OSD controls: Reset, Programmer's Switch, and Power Cycle (which
clears all RAM -- the FPGA equivalent of pulling the plug). - Joystick mapping: A = Programmer's Switch, Start = Reset,
Select = Power Cycle. For when you want to debug with a gamepad,
which is a sentence nobody expected to write. - Aspect ratio selectable in the OSD for the display purists.
New Programming Languages
SBC7 now ships with three high-level languages:
- TinyBASIC -- a line-numbered BASIC interpreter. PRINT, INPUT,
IF/THEN, GOTO, GOSUB, FOR/NEXT, and the rest of the 1975 starter
kit. If you learned to program on a microcomputer, this will feel
like coming home. - TinyLISP -- a Lisp interpreter with garbage collection, lambda,
define, cons/car/cdr, and arithmetic. Seven bits are enough for
anyone who wants to argue about parentheses. - Both join TinyFORTH, which shipped in v1.0.0 and remains as
stack-happy as ever.
CPU Bug Fixes
These were found the hard way: by running real programs on real
hardware and watching them do the wrong thing.- ST14 [addr] was broken. The DECODE2 condition
ir[1] == 0
excluded ST14 (opcode 0x1E), which meant the CPU skipped fetching
the address bytes and jumped straight to EXECUTE. The write went to
whatever garbage was left on the address bus, cheerfully corrupting
memory. Every program that stores a 14-bit value to an address --
which is to say every nontrivial program -- hit this. TinyBASIC,
TinyFORTH, and TinyLISP all failed on hardware until this was
found. It worked perfectly in the emulator, because of course it
did. - INC A / DEC A set the N flag from the wrong value. The negative
flag was being computed from the accumulator before the
increment or decrement, not after. Subtle, but it meant branches
after INC/DEC could go the wrong way. - Synchronous memory latency. A new MEM_WAIT state in the CPU FSM
gives synchronous RAM time to deliver its data before the CPU reads
the bus. Without it, back-to-back clock enables could read stale
values. A companion hold-off cycle in the clock divider guarantees
this cannot happen.
MiSTer OSD Control Fixes
- Programmer's Switch changed from level-sensitive to
edge-detect with a pulse counter. Previously it only worked on odd
clicks, because the T1 toggle would set on one press and clear on
the next. - Power Cycle changed from R2 (which triggers the MiSTer
framework's own RESET and raced with the RAM-clear FSM) to T2
(toggle only), so the core controls its own destiny. - Extended key filtering tightened to a whitelist of known
scancodes (Delete, Keypad Enter) instead of passing everything
through. Left GUI was arriving asq, which is only charming the
first time.
Emulator and Tooling
- dap7 -- a Debug Adapter Protocol server for VS Code.
Breakpoints, single-stepping, register and memory inspection, and a
live VGA display, all from the comfort of your editor. - Android emulator -- SBC7 in your pocket. The retrocomputing
community has wanted this since approximately never, but here it is. - WASM web emulator -- SBC7 in your browser, no install required.
Thesbc7.jsmodule is reusable for embedding in your own pages. - Web font generation from the built-in VGA character ROM, so the
SBC7 aesthetic can follow you onto the web. - fmt7 assembly formatter and lsp7 language server, plus a
VS Code extension bundling syntax highlighting and LSP
integration. (These shipped in the unpublished v1.0.1 cycle and are
now formally released.)
ROM and Assembly
- Named constants replace magic numbers across all assembly
sources. The code now reads like documentation instead of a hex
dump. - Monitor input buffer moved from I/O space to RAM, freeing I/O
addresses for hardware that actually needs them. - Console output documentation and a character set graphic added to
the docs.
Packaging and CI
- Cross-compilation replaces emulated ARM containers -- aarch64
builds are now fast instead of merely possible. - Unified versioning across all Cargo.toml files, package.json,
deb/rpm packages, and language version strings. One version number
to rule them all. - Homebrew tap support (
brew install bcox/sbc7/sbc7). - Proper runtime dependencies declared in deb and rpm packages.
- Forgejo release creation with automated MiSTer zip upload.
- CC0-1.0 license applied to the project.
Why 1.2.0?
Because the computer is no longer a simulation, the CPU had bugs that
only showed up on real hardware, we added two programming languages,
and incrementing the minor version once did not seem like nearly
enough.Downloads
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Source code (ZIP)
2 downloads
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Source code (TAR.GZ)
3 downloads
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SBC7-1.2.0-debug.apk
2 downloads ·
2026-03-29 06:44:22 +00:00 · 6.7 MiB -
SBC7-1.2.0-release.apk
2 downloads ·
2026-03-29 06:44:23 +00:00 · 5.6 MiB -
SBC7-web-1.2.0.zip
2 downloads ·
2026-03-29 06:44:23 +00:00 · 36 KiB -
SBC7_20260328.zip
12 downloads ·
2026-03-29 02:04:57 +00:00 · 750 KiB -
sbc7-1.2.0-1.aarch64.rpm
2 downloads ·
2026-03-29 06:44:20 +00:00 · 10 MiB -
sbc7-1.2.0-1.x86_64.rpm
3 downloads ·
2026-03-29 06:44:21 +00:00 · 10 MiB -
sbc7-1.2.0-aarch64.tar.gz
2 downloads ·
2026-03-29 06:44:12 +00:00 · 14 MiB -
sbc7-1.2.0-x86_64.tar.gz
2 downloads ·
2026-03-29 06:44:13 +00:00 · 14 MiB -
sbc7-1.2.0.rb
3 downloads ·
2026-03-29 06:44:21 +00:00 · 657 B -
sbc7_1.2.0-1_amd64.deb
2 downloads ·
2026-03-29 06:44:17 +00:00 · 11 MiB -
sbc7_1.2.0-1_arm64.deb
2 downloads ·
2026-03-29 06:44:19 +00:00 · 11 MiB -
vscode-sbc7-1.2.0.vsix
3 downloads ·
2026-03-29 06:44:21 +00:00 · 492 KiB
- VGA output through the MiSTer HDMI scaler. The native 7-bit
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SBC7 v1.0.0
StableAll checks were successfulRelease / build (push) Successful in 10m56sreleased this
2026-03-23 13:06:36 +00:00 | 181 commits to main since this releaseSBC7 release v1.0.0
Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
1 download
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sbc7-1.0.0-1.x86_64.rpm
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2026-03-23 13:17:25 +00:00 · 4.7 MiB -
sbc7-1.0.0.tar.gz
2 downloads ·
2026-03-23 13:17:23 +00:00 · 6.8 MiB -
sbc7_1.0.0-1_amd64.deb
3 downloads ·
2026-03-23 13:17:24 +00:00 · 4.3 MiB
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Source code (ZIP)
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SBC7 v0.9.1
StableAll checks were successfulRelease / build (push) Successful in 11m20sreleased this
2026-03-22 21:30:23 +00:00 | 195 commits to main since this releaseSBC7 release v0.9.1
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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sbc7-0.9.1-1.x86_64.rpm
2 downloads ·
2026-03-22 21:41:44 +00:00 · 5 MiB -
sbc7-0.9.1.tar.gz
3 downloads ·
2026-03-22 21:41:43 +00:00 · 7.1 MiB -
sbc7_0.9.1-1_amd64.deb
2 downloads ·
2026-03-22 21:41:44 +00:00 · 4.6 MiB
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Source code (ZIP)
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0.9.0 Stable
released this
2026-03-22 05:54:43 +00:00 | 203 commits to main since this releaseThis is a first-draft release. Everything works (as far as I can tell), but there are gaps before I can call it complete.
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Source code (ZIP)
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Source code (TAR.GZ)
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Source code (ZIP)